Skip to content

Inheritance and Base Keyword: Object-Oriented Programming Inheritance and Returning to Base

Now, inheritance is similar to what sometimes happens within a family, where things are passed down from elders. In programming, the situation is roughly the same. There is a class, let’s call it the parent class, or base class. Then, you create a new class that inherits the properties and methods of this parent class. This is called a subclass, child class, or inheritor class. The goal? To avoid rewriting code, and to make it more organized and understandable.

Imagine you have many common features. Think of a ‘Car’ class. All of them have wheels, an engine, a color. Do you think you would write these features separately for each new car model? Of course not. You create a main ‘Car’ class, put shared things like wheels, engine there. Then, you derive classes like ‘SportCar’, ‘Truck’, ‘Bicycle’. A sports car is still a car, a truck is a car. They all need those common features. That’s where inheritance comes into play.

This concept of inheritance isn’t very complicated actually. It’s one of the fundamental pillars of object-oriented programming. Once you get used to it, you will find yourself thinking, “Oh, I could do this differently” quite often. For example, I once developed a game from scratch, and I wrote separate movement functions for each character. They were mostly the same, with slight differences. Not knowing about inheritance at that time, I kept thinking about this.

Now, regarding the ‘base’ keyword, it’s a more subtle aspect. Suppose you’ve created a subclass inheriting from a parent class that has some properties. Sometimes, you want to modify a method from the parent class to suit your needs, add something to it. Or, you might want to use the parent’s method exactly as it is. That’s where the ‘base’ keyword comes in.

For example, imagine the parent class has a method ‘MakeSound’. You want to write a ‘Honk’ method that calls this ‘MakeSound’ and then adds your own touch. If you just write ‘Honk’, it overrides the method without calling the parent one. But if you write ‘base.MakeSound()’, it means: “Find the ‘MakeSound’ method in the parent class and execute it.” Pretty handy, isn’t it?

By the way, I recently used this ‘base’ keyword while working on a project. I had a base class with a method, and I wanted to override it to add new features, but also wanted to keep the original method in the base class functioning. If I only override, the parent method wouldn’t be called. Using ‘base’ allowed me to preserve the original function while extending it, which was very practical.

Now, let’s look at an example code. Suppose we have an ‘Animal’ class with a ‘MakeSound’ method. Then, we derive a ‘Dog’ class from ‘Animal’. In ‘Dog’, we’ll override ‘MakeSound’ to include both the parent method and a bark sound.

First, the parent class:

public class Animal {     public virtual void MakeSound()     {         Console.WriteLine("A sound is being made...");     } }

Now, the derived ‘Dog’ class:

public class Dog : Animal {     public override void MakeSound()     {         base.MakeSound(); // Call the parent class's method         Console.WriteLine("Woof woof!"); // Add dog's sound     } }

In this code, what did we do? We marked the ‘MakeSound’ method in ‘Animal’ as ‘virtual’ so that subclasses can override it. ‘Dog’ class inherits from ‘Animal’. Using the ‘override’ keyword, we redefine ‘MakeSound’. And most importantly, by calling ‘base.MakeSound()’, we ensure that the parent class’s method runs. Then, we add our own bark sound.

To test this, we can write a simple main method:

public class Program {     public static void Main(string[] args)     {         Dog myDog = new Dog();         myDog.MakeSound();                  // Output will be:         // A sound is being made...         // Woof woof!     } }

In short, inheritance helps avoid rewriting code and makes it more modular. The ‘base’ keyword allows access to the parent class’s methods, either to use them directly or to extend them. Together, these concepts help you better understand the power of OOP. Think of it like upgrading features of a character in a game; you’re taking something existing and improving it. Nice, right?

In the end, inheritance and the ‘base’ keyword significantly improve code manageability and readability, especially in large projects. Once you understand the concept, everything else will become easier, like a chain reaction. Learning these fundamental concepts well will provide a solid foundation for software development. If you’d like more examples, you can find plenty by searching on Google.

In conclusion, inheritance and the ‘base’ keyword are among the essentials of OOP. They complement each other to make our code cleaner, more understandable, and more sustainable. The ‘base’ keyword, in particular, feels like giving respect to the parent while maintaining your own identity. Mastering these concepts will help us solve complex problems that we will face in the future.

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.